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Blender Strategies For Modeling And Texturing
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[Image: a6bd9b6649339f3ba1db3564c41b2eb9.jpg]
Blender Strategies For Modeling And Texturing
Published 1/2023
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 2.68 GB | Duration: 3h 1m

Learn strategies for modeling and texturing in Blender version 3.

[b]What you'll learn[/b]

3D Modeling in Blender

UV Mapping in Blender

Materials and Textures

Lighting and Rendering in Blender

[b]Requirements[/b]

You will only need Blender for this course.

[b]Description[/b]

Are you just beginning in Blender and having trouble putting all the pieces together to create a finished scene? Would you like to learn how to create a realistic render from start to finish? How to approach a complex project? And also learn some strategies and tips along the way? This course will take you through the entire process of creating a scene in Blender, from the first polygon to the final render. And as we go I'll explain my thought processes and workflows so you can adopt and adapt these techniques to your own projects. You will have access to all of the Project Files for the course, including the Blender Scene files, the reference images, and the textures; allowing you to examine the Blender files each step of the way and follow along at your own pace.For our project we will create a Dualit toaster; using reference images, Blender's modeling tools, and its modifiers stack. We will be talking about Pivot Points and Normals, and fixing geometry issues. We'll use Blender's Shader Editor to create materials and textures. You will learn about Displacement Maps and Grunge maps. And in the end we will set-up an HDR image for lighting and reflections, adjust our Depth of Field, and render a final image.So join me, as we explore Blender Strategies for Modeling and Texturing.

Overview

Section 1: Blender Modeling Strategies

Lecture 1 Course Introduction

Lecture 2 The Bevel and Spin Tools

Lecture 3 Blocking in the Basic Shapes

Lecture 4 Pivot Points and the 3D Cursor

Lecture 5 The Boolean Modifier

Lecture 6 The Subdivision Surface Modifier

Lecture 7 Normals and the Array Modifier

Lecture 8 Blender's Modifier Stack

Lecture 9 Adding External Details

Lecture 10 Adding Internal Details

Lecture 11 Geometry Issues

Lecture 12 Fixing Geometry Issues

Lecture 13 Finishing the Modeling

Section 2: Blender Texturing Strategies

Lecture 14 Adding Materials

Lecture 15 More Materials and UV Mapping

Lecture 16 Adding Image Textures

Lecture 17 Using a Displacement Map

Lecture 18 Finishing the Texturing

Section 3: Lighting and Rendering

Lecture 19 Setting Scale and Using an HDRI

Lecture 20 Adjusting the Lighting

Lecture 21 Adding Grunge and Rendering

Lecture 22 Adjusting Depth of Field

Lecture 23 Conclusion

Beginning Blender users interested in learning more about modeling and texturing.

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